Female Faces in Pencil #3/29

Yesterday I continued the female faces in pencil thing, this time by doing a very mocking emotion filled face. Definitely a little sillier. On another note, the camera on my phone is absolutely terrible, hopefully in the next month I will be able to set up a proper camera and soft light so that I can take better pictures of my physical stuff. Until then, it looks like my phones camera will have to do… sadly. Oh and some other notes, I will be running Delta Green on Sunday and I need to write-up all the back catalog of Apocalypse World 2e Preview campaign APs.

Funny Face gurl

So, going through google images under the terms “tumblr punk girl” I found this lovely lady (tumblr was a feed, so just an image link here). Chose this face because it was different, it also seemed like a good try at a new expression.

Time: ~2 hours (maybe less, since I was chatting on hangouts and finished before leaving the chat)

What I liked: The hair looks pretty good in this one. Specifically it looks like like a dark blob dripping from the head (silly putty hair) and more like textured cloth, if I can go the next step and have it look like actual hair that’d be nice. The nose was really close, that blank forehead looks close.

How did I improve: The hair, I improved my hair sketching skills. The eye on the left side of the page looks actually really good to me, as long as you compare it to my previous eyes on people. It looks like it has the emotion which the subject in the original image could have been feeling. A mocking “I want to be silly because duhhh” face.

What I disliked: That mouth. The teeth and the lips look off, almost like the left side needs a fishhook pulling the edge of the mouth slightly up and away. The lines of the face on both sides of the nose look pretty bad, not too proud of them. I think it is because they started as lines when they should have only been shading.

How can I improve: with the right eye? Probably laying out some lines first off could help. Like how you would draw a face from scratch, draw those same lines but following the subjects face. For the hair, more practice? More individual hairs plinging off the side. For the cheeks lines, I will try to think of it as shading first next time. For the mouth, those “lines following the subjects face” may help.

Shout Outs

Oh man, what do we have for shout outs for this post… hmm… let’s see…

  • I used to spend some time on reddit, I still have my now dead subreddit called theFreeRPGHunt (looking at free games kind of sub), but during that time I did see a game called Actual Cannibal Shia Labeouf a microrpg. The creator made a subreddit for it, and the pdf of the rules can be downloaded on their pinned post. If you don’t know what this game is about (please say you do…), then go watch this music video for Actual Cannibal Shia Labeouf.
  • While I will be avoiding posting links to rpgnow or onebookshelf (if I could use those links, it wouldn’t be much of a challenge to scour for shout outs), but this short zine rpg called Final Girl was originally only available to those that bought the bundle of holding it was in. Now it is there on rpgnow for Pay-What-You-Want. Directly from the description “The Final Girl is a horror movie roleplaying game meant to emulate slashers or any other horror movie where the characters are picked off one by one until only one survivor remains to confront the killer. Gather your friends, create your own movie, and find out who will Survive.” (RPGNow product description). It has also gotten some publicity from The Gauntlet Podcast (I think it did? I remember seeing the discussion somewhere on da’plus).
  • Finally, a one page sci-fi rpg called Lasers and Feelings, very popular and pretty well known (at least among my circles?). It is quick to setup and play, make some characters, make your ship then face space dangers unknown without your Captain Darcy (he is just healing up in medbay, don’t mind him, psychic afflictions or something). It is by John Harper and can be found over here. Oh and its free!

This time, podcasts not music…

  • The No Sleep Podcast; I haven’t listened to them all yet. Because they are totally creepy, and that is a huge back catalog to catch up on. But I do recommend S3E08 with the numbers station.
  • Alice isn’t Dead; this is some scary stuff. A woman become a trucker because she couldn’t handle a breakup (as far as I can tell) and some Delta Green level stuff occurs, but from an outside viewpoint. Like a passerby catching a glimpse or a slight touch of the weird. It is addicting. Also it is from the guys who put together Welcome to Nightvale!
  • Limetown; I will say it again and again and again. Listen to this SEVEN part series. It is excellent, it is captivating and I recommend sitting on a stool with your feet off the ground in a pitch black room with headphones on for this one. You won’t hear a spoiler from me, go spoil it to yourself by listening to it. Now. It is weird. My kind of weird.

I am taking requests for artwork now. Like, send me a weird suggestion that I can bounce off of. If you want, go use this form

Female Faces in Pencil #2/29

Today was a bit of a drudge of a day. I barely hit my word count quota for Runaway Hirelings: Ultimate Peasant Edition, my sketch didn’t make me all too happy and I was barely able to keep my head from falling onto my desk. But somehow I managed and also got to have a 6-minute storm (with hail!).

Today’s Sketch had Freckles

For today’s second of 29 in an exercise with the hope of improving in my use of pencils and in being able to draw female faces, I fell for a trap which I had a bad memory of… freckles.

I remember back in high school that I used charcoal to try to “make arts” (since draw or sketch sounds weird in this instance) of a class mate who had freckles and volunteered to sit still. I also remember the freckles looking like someone had used a shotgun on her face, little flecks of metal could be imagined just beneath the skin. So, freckle flashback.

So why did I choose a person with freckles for day two? Ugh.

Once again I got my image from google images. This one exactly (I’d link to the page, but the page is a stream so it wouldn’t be visible if clicked, so I linked to the image itself).

How mine came out

First off, I apologize for the bad picture. I really need to invest in a camera so that I can take proper pictures of my physical stuff. You can’t really scan heavy pencil without messing up the scanner.

What I liked: The skin overall looks like I go decent shading, I think that without the freckles the skin texture wise alone would be okay. Certainly, something I want to replicate in the future as a base shade or tone (before getting nitty get gritty).

How did I improve: The hair looks better. Still rough, but at least, this time, I can see that it is hair and I can understand it a little better.

What I disliked: The eyes kinda stunk. The freckles were like shotgun flecks, not as bad as in high school, but still not happy with it. The lips look close, but not close enough. The right side cheek is off, I erased and redid it over and over and this was the closest I could get at the moment. Not happy with it and actually, I think the reason why I couldn’t get the eye or the cheek right was probably because my reference for the cheek was the eye and reference for the eye was the cheek…

How can I improve: Basic shapes. Think more about what the face looks like facing me first, then how the position effects what is seen. Don’t just copy the picture, but think about why “this shape is off” and look at how it could be fixed. A “think first” kind of thing, not just fuddling. For freckle improvement, I think I just need to draw more freckles from more people. So, next time focus on examining shapes and thinking of possible solutions if there is an issue, before erasing. 

Shout Outs

I don’t normally think about it, but I actually love art. I love artists. And some artists are inspiring. So this shout out section is dedicated to the uber talented JEShields. He has a Patreon which puts out packs of stockart which can be used for tabletop rpgs. They are some sweet Character Compendiums. I am at the $8 tier. At least check out his site. If you contact him, tell him I sent you, that might give him a chuckle. So, all of these shout outs are art related or design related…

  • First off, Spectrum produces these beautiful better than coffee table art books. Kind of a cream of the crop limited publication thing. I can’t rightfully describe the beauty in the art within, but it is inspiring. It is also my hope to someday be in this publication, or even have something worth submitting (in my eyes). So go check it out.
  • Next, we have a group that puts out a ton of high-quality books showcasing various uses of type in graphic design, they also have various collections based on different color palettes and tons of art books. They are viction:ary, and I totally recommend that you check out their Typoholic books image gallery, or take a look at their blog (which links to a store page).
  • Finally, if you want to publish something small, like 32 pages back pocket small, you may want to check out Scout Books. They have blank DIY books you can order in case you want to do something yourself, or you can have them print and bind a big box full of little booklets that you designed. I am not just giving this shout out because I am itching to put something into a scout book and order a bunch of copies, say some short horror poems would be a cool idea… But, theyre blog is full of awesome images of what can be done with a small page. So, more inspirational materials yo.

What about music? Well, let’s see…

  • “River” – Bishop Briggs (2016)
  • “You and Me” – You+Me (2014)
  • “I Get a Kick Out of You” – Frank Sinatra (1998 album collection)
  • “Don’t you know how busy and important I am” – Tom Rosenthal (2015)

Finally, what about that storm…

Female Faces in Pencil #1/28

Alright, so I have decided that for sketch-a-day the first subject matter that I will be focusing on is female faces and I will just be using pencil for this. I have changed it from being a week (which is honestly pretty short, I won’t see too much change/improvement from just that) to being 4 weeks. It should be fun and on Sundays I will go over progress and how the week turned out. At the end of the 28 days, I will figure out what improved most noticeably, what didn’t improve noticeably and if anything went backwards in progress.

#1; Google Punk Girl

I went onto google images and looked for a girl to draw, and I found this one. Now, I consider myself a work-in-progress when it comes to faces (thus why I chose what I chose for the next 28 days!).

So what did I get wrong? The neck is too long, now that I look at it it looks like a giraffe or a chicken. The head isn’t tiled at the right angle. The nose is close, but not close enough, the outer edge curve of the silhouette looks like the curve is a little too high. The shoulders make the chest seem like it is pointing in a different position than it should be, this combined with giraffe neck makes it kind of awkward to look at.

Things that I do like or think that I got close. The jaw line shadows seems pretty good, the hair (for being quick hair) looks acceptable. I say this about the hair because I didn’t consider it the main thing to look at. The visible eyebrow is pretty close, I think it just needs the tail tapered a little differently.

What should I pat extra attention to next time. While the shading and shadows need work too, I will be focusing more so on getting the proportions and angle of different features. If the nose doesn’t seem right, look at it and figure out why. Then erase slightly and rework it; before moving on to shading, make sure the outlines and rough looks good.

Shout Outs!

Oh man, what do we have for shout outs today…

  • A super creepy storybook (think interactive fiction, “I smash rock against lock”, but instead of a dialog box you choose options, this case hyperlinks) called “my father’s long, long legs“. I didn’t know that it was more well known until it was brought to my attention, but it doesn’t surprise me. It is creepy and a good story about a boy whose father starts digging a hole in the basement and as it gets deeper the family falls apart more and more until the hole becomes a pit into limitless black. There are occasional sound effects so wear headphones!
  • There is this tumblr called Dungeons and Drawings, these two awesome people have been illustrating and re-imagining classic D&D monsters. Scrolling through their blog you’ll find some beautiful art, and colorful descriptions. But what the real candy is is that they have produced two illustrated collections as books, they are pretty cheap (£8 each) and I can only imagine fun to flip through (I am throwing one into my cart right now on etsy).
  • Going back to tumblr quick, here is another game for the emergency gaming folder, this time it is a small printout fantasy rpg called Sword and Backpack. I think it is cool because it is made to be printed out then pasted into the pages of a moleskine notebook. Then, write and log your adventures in the notebook! Imagine if you filled the notebook and looked back on it 6 years from now or some other thing? It is one of those games where I can see myself just filling the notebook with supplementary material and notes, then passing on to a friend to add more pages to it.

Don’t forget the musakk!

  • “WOR” – Django Django (2012)
  • “Harlem” – New Politics (2013)
  • texas reznikoff” – Mitski (2014)
  • Something Soon” – Car Seat Headrest (2015)

Sketch-a-Day: First Recap is Week 5, what?

Okay, before you say anything, yes I am starting weekly recaps of all the Sketch-a-Day posts for each week.

So what is a weekly recap? It is where I show off all the Sketch-a-Days for the week in a blog post and talk about each piece and my progress in what is my current goal (and my forever goal of improving my ability to draw, paint, graphic-ize). For this first recap, it will be a little weird since I didn’t have a goal or specific/set subject matter. That will be changing as of this week, more about that tomorrow when the first Sketch-a-Day for this week is posted.

At the bottom of this post, you will find the usual Sketch-a-Day stuff, so scroll all the way down if you just want that. If you want the recap… keep reading.

The Artwork and post roundup

This week I didn’t post all of the Sketch-a-Days I did. One, it was pretty weak and two, it was a little too embarrassing for even me. So what did I post this week?

  1. Thursday, first post (made Wednesday evening technically, just posted it really late); I started trying out Photoshop for painting this week and this was the first thing that turned out close to what I thought it would. A bridge and a dark waste-city highway behind it. There wasn’t any text in the blog post, so no need to go there for reading.
  2. Thursday’s second post; still playing with Photoshop, the fun of trying out software for a new purpose for the first real time. I snagged a photo of a punk girl off of google images and tried to paint it in Photoshop. I think it was one of the better people I have ever done in any medium, I am kind of proud of that face. That blog post also didn’t have any text. Literally just a sentence.
  3. Thursday’s third post (late afternoon?); continuing in Photoshop and feeling more confident because of what I consider a major improvement in the face department. I took a bunch of pictures of my own face, then painted myself in shop. It took a while to figure out how I wanted the background for it, I think it turned out “okay”. I can see some things I like and some things that are scary. This post has information on what I like about different programs that I use and on subject matter goal weeks for Sketch-a-Day and what are some themes or “things” that I want to improve in.
  4. Friday late at night; I posted a previous day’s Sketch-a-Day which I hadn’t posted online yet. If you are familiar with my post about the Unhinged Stairway and Perplexing Staircases, then you can see that I was trying to replicate or expand on the idea (not in the gallery above since it is older). I also expanded on the lore behind that setting thing and reiterated what I had previously mentioned as well. This post was mainly about expanding on the idea of the staircases and giving off some brabble about the location in the setting, it is also the first Sketch-a-Day to have shout outs and some songs listed that I listened to. In the shout outs, I linked to a game for the emergency gaming folder, chipmunks music on slowmo and to a blog post by a rpg design colleague. Worth a look.
  5. Saturdays art and info, this mornings writing; Early this morning I posted a colored pencil sketch I did. I think this is probably one of the better character faces I have ever done. A robo-artiste girl. First time using colored pencils since like, 9th ish grade? I mean, I have used them since then… but not multiple colors or even as color across the entirety of something. I gave an update on the various writing/rpg projects I am working on, the shout outs had a link to an amazing AP podcast, a Kickstarter of OSR Mutants from the guys who brought you the Character Funnel, a Netflix recommendation for RIVER and finally another free game (Cthulhu Dark home made zine edition) for the emergency gaming folder.

A quick critique

While I did do a quick critique on bullet posts 3, 4 and 5 (off the list above). I would like to look at what I did in Photoshop and what I think of each in order. So, the first three in the gallery on this post.

1. Photoshop Bridge and Towers

The first image of the bridge on the waste-city highway is a little hard to compare to the characters, but lets look at what I did to make it. I downloaded a ton of brushes from Deviantart to play with for starters. And then I played with them, I didn’t have a real vision in mind except that it was going to be dark and wild and tower-ee.

You can see that I was using a lot of different brushes and techniques because I was experimenting with photoshop. Lack of control along the edges of the towers is visible, if the towers overall in the front could have looked more along the line of the tower on the far right of the image, it would have improved it a lot in my eyes. As well, using this same amount of detail but gradually using less and focusing on sharper shapes one each tower further and further back would have drawn them all together and painted the sky better. It would have made it more interesting than it is. On the plus side, I do like the far right front tower. Another point to be just brought up, I was trying to make a black sky so that the towers had a very big contrast against it, but I still wanted brief clouds. These clouds had the right intentions, but when I put them in it was after redoing the sky about 6 times. Final point, the ground in the front, I should have used a smaller brush and made it a little more detailed or had minor details across a smoother ground.

2. Warmup Punk Girl

For a warmup and an attempt at a person that I found on Google Images. I think these are the main takeaways: the face looks pretty good compared to earlier faces I have done. The hair could have been placed better on the head, you know, to point in a similar direction to the face. The shirt should have been worked on a little bit, either I shouldn’t have added the black outlines and left it in a color block form or I should have gone and made the cloth have highlights and shadows and look like actual cloth. On a plus side, I think the arms are very very close to being proportionally correct.

3. Photoshop, dark Self Portrait

Okay, last of the Photoshop stuff for this week. And what can I say? I did a pretty good job on this self portrait, not as good as I wanted to do. But pretty good in comparison to previous attempts at self-portraits. What I like: the cheek facing the viewer has the texture I wish I had across the entirety of it. It is literally the kind of texture I was going for based off of DeviantArt inspiration. The hair is a little too tall or high when compared to the original picture I had taken, the check farthest away is too far “out” and is just a white line. Come on.

I like the eyes on this, they actually look like they should be with each other. Instead of two different types of crazy eyes. Finally, the forehead is pretty much a neanderthals forehead. Not what was in the picture, Having the eyebrow on the away eye jut out that much was a mistake which I should have caught. A lesson as to why zooming out often to see what your progress looks like is a good idea.

5. Colored Pencil Robo-Artiste-Gurl

I have mentioned it before, colored pencils are new to me. Just like just about everything else that I am doing here. What was good? Well, I like the color of the hair, I like the blue face and the darkness that is the edge of the one cheek. The face overall looks pretty good for a characters face, I am not usually good at looking straight at a face but it came out pretty good, all things considered. Next time I will probably try a different angle or perspective and attempt to show more animation or movement in her body language. Again, too soon to say much about the colored pencils, I know that I didn’t do any blending or layering of colors (except in the hair) to produce highlights or mixed colors. I will probably return to this character in the future, she’s got robo art punk.

Shout Outs

oh man, a couple things that deserve a look at. A game with cards, a netflix series that I have watched that is getting a second series and a YouTube channel about video game stuff that every game designer (tabletop even) should watch.

  • The Quiet Year is another game worthy of going into the emergency game folder. If you are unfamiliar with it, “it is a map game”. All you need is a printout of the rules and a standard deck of playing cards. Each of the cards is related to a single week during the “quiet year”. I am a bad person at product pitches, but it is only $8 in PDF (10 pages of rules, 5 pages of resources and 3 screen formats).
  • OH jee willickers! Marco Polo is getting a second season on Netflix and it will be coming out on July 1st. So, I am pumped! The first season was stellar and told an excellent story, it seems like everything that I decide to watch that is a netflix original is stellar (maybe because I choose great subjects to take a chance on? hmmm…). Either way, go watch this trailer and let me know if the first season didn’t look as awesome as I thought it was when I watched it. Then, go binge watch it like I did.
  • Do you play video games on Steam? Do you ever see those news feed links for games that have Rock. Paper. Shotgun as their source? Well, that guy has a Patreon and puts out episodes of Game Maker’s Toolkit (on YouTube). A well-researched analyzation of video games such as Darkest Dungeon, Doom, and Uncharted. I specifically think the Morality in Mechanics episode (ft. Darkest Dungeon) is something anyone who is into even tabletop game design with horror or sanity games, the flow of thoughts and their developments broken down based on what is visible is… pretty damn impressive.
  • OH! And here is a book set which inspired me to try out Photoshop for digital painting. 3dtotal publishing posts tons of digital art books and learning materials, but what interested me first was a gift from my father. Prime: The Definitive Digital Art Collection is a set of five full color amazing quality softcovers that are just page after page of artwork, each has credits for the artist and what software or tools were used. There is a book for Sci-Fi, Fantasy, Scenes, Cartoons and Characters. I should flip through it some time and post it on youtube, but until I do so check this video out.

Now some music from today…

  • “Men’s Needs” – The Cribs (2007)
  • “Above All” – HOME (2014) (I was turned onto this by the most recent Role-Playing Public Radio podcast episode; it is available on Bandcamp)
  • “SING, SING, SING” – Benny Goodman (1959?)
  • All the pretty girls” – Kaleo (2014)

 

Playing with Colored Pencils

I haven’t really used colored pencils, I never really used them in high school (I was the sharpie art kid, my nose probably doesn’t thank me for that). But I did try them out before and thought they weren’t as fun, but after trying it out again today… I now want to try them with say, watercolor paint and then my micron pens. Possibly to try out a city scape or a couple characters in front of a city scape? Something with nonsensical streets and piled masses of buildings.

Besides that I won’t say anything else about colored pencils until I do a couple more with them…

Who is she?

I am going to call her Sparksi. She is all robotic and actually has plastiflesh around the mouth area and a portion of her forehead. She likes to paint, but recently she lost her arm and it spray various motor fluid stuffs onto her.

What was she built for? Not completely sure, she isn’t completely sure but it may be just as a bot to enjoy life like a human. Or at least a life as close to being human as possible?

Progress Updates on Projects

Runaway Hirelings Ultimate Peasant Edition is currently broken down into four big sections: Rules of Play, Dungeon Sets, Hacking and Tables of Assistance. Progress is slow but I can safely say that Rules of Play is at 65% complete. Dungeon Sets is around 8% complete. Hacking isn’t started yet and Tables of Assistance hasn’t really been started yet.

The Flames Will Die, Uldridge City and Black Candle Society haven’t really been touched, I think I am focusing on finishing Runaway Hirelings first. Then I’ll get back to writing the rules mechanics for the Flames Will Die system.

Pulp Writers still needs some love. I have my first playtest notes but need to expand on them and add all the extra scenes that I planned out on paper. I can happily say that this is about 35% complete. And about 0% on final draft text.

I also have been working on a project with Ian Hagan which is making some progress in the planning phase. I won’t say anything really at the moment except that it is kinda scifi with lovecraft-y elements.

Shout Outs

Today I stumbled about a small yard in the Internets. Haven’t really explored too much, so I’ll mention some goodies and oldies.

  • Role Playing Public Radio is a tabletop rpg podcast which is kind of amazing. They have hundreds of AP recordings of a variety of systems; Eclipse Phase, Call of Cthulhu, Delta Green, Wild Talents, Dungeon World, D&D and so many other games that I probably would sky rocket the word count of this post. They also have a main podcast which comes out each month and goes in depth into specific topics and discussions concerning the ‘stuff around the tables’. If you didn’t know already, the recently successful Kickstarter (601% funded) for the game “Red Markets” comes from the mind of a RPPR cohost/regular Caleb Stokes.
  • I backed as soon as I saw it had come up the newest goodie from Goodman Games on Kickstarter, Mutant Crawl Classics! If you don’t know about Dungeon Crawl Classics, it is kind of a hit and has the coolest character creation setup I have seen in awhile… Throwing 4 x number of players of peasants down a dungeon, whoever survives is in the pool of Characters that you can choose to have as your PC. Mutant Crawl Classics looks like it is all about adding space weapons, plant people mutants and mutations and all the absurd craziness that those type of changes can make. It is also a game in itself, doesn’t require DCC to play.
  • A couple weeks ago I watched the netflix original series RIVER. If you like troubled investigators on the BBC, this is better than that. Because it isn’t the trope or stereotype; it is a man dealing with the loss of his partner, but his partner was the only person who really helped him contain his mental illness. He has conversations with his hallucinations, his dead partner, the dead victims that he has to figure out how they died. AND HE EVEN HALLUCINATES A KILLER ON TRIAL FROM A BOOK HE IS READING! It is not a long series, but totally worth the binge watch.
  • And finally, Nicolo Maioli has typed out on a typewriter and assembled an awesome zine presentation of Cthulhu Dark. It has awesome art and is pretty rad, a perfect addition to the emergency gaming folder. If you are unfamiliar with Cthulhu Dark, it is a rules lite game written by the great Graham Whalmsley (author of various Trail of Cthulhu scenarios) and it is about 3 half pages of text and only requires a single d6 to play (two if you really want to have a green one just for sanity rolls). The original is short and free and totally worth a look, but I think this grindhouse zine edition will take its place in my folder.

Then from to today’s playlist…

  • “Red and Purple” – The Dodos (2014)
  • “Jolene [Live]” – The White Stripes (2010)
  • “2 Atoms in a Molecule” – Noah And The Whale (2008)
  • “Frank, AB” – The Rural Alberta Advantage (2008)

From a past Sketch a Day. Stairs #2

First off, this is not as good as the previous one. I think it is because I sketched some bits of it before hand. Mostly just rough shapes of where I wanted the india ink the spread and where my main stairs would be. This time, I kinda was just thinking about multiple levels of walls and how each could be seen as being both higher or lower than the one below it on the page, or further back or closer forward.

I will probably continue to play around with this idea in india ink. Heck, maybe at the end I will have a nonsensical skyscraper that contains vast amounts of space but takes but none.

For reference, my last staircase in ink is shown below…

About this image

If you did not see the first image like this when I posted it on Google Plus, let me reiterate it in the form of a quote...

Comments first

For this second image lets talk about what I was aiming for, which was confusion of what is closest to the viewer and farthest away. Each black corner was supposed give off this type of confusion, but a mistake I made was attempting to also, originally, show that the viewers perspective on each corner could be different based on interpretation. Are we looking from outside the building at the corner? OR are we inside looking at a dark space where two walls meet? I think this was the first problem, attempting too many things at once. At least with the original image I had a clearish, if not intentional, goal of showing that the inside of a set dimensional space could be infinitely larger than it appeared to be.

There was also a weak arch bridge placement in about the dead center that looks like a shriveling snake. But, on the other hand, in the upper left of the center most india ink blotch is a staircase that switches from stairs to the void between pillars that hold up a staircase. This is something that I should possibly focus on next time, an mess of stairs where you cannot tell if a staircase ever ends and if a rising bridge ever had a start.

Location implications (heh)

Working off of the confusion that was intended, but not reached, let’s assume my intentions had succeeded. So, what is more important? Which do you are more about? That your destination is close or that you have just barely entered through the door?

“Lord Mardlen, it is rumored at least, that Lord Mardlen was a worried sort of guy. He had no clue what to do in a time of crisis and when confronted by the common folk with questions that he must answer on the first steps. He would go inside and walk through the halls. Pacing infinitely forward, going below then up then below but always left it seemed until he had found that he had been going right all along. Going the right way or to the right hand? No he went south to the northernmost corner of his circular lake which held no water but enough to water the mother’s gardens for eternity.

He would think, I think is what they said (the guy who pleaded for one more green paged book), about whether or not he should return to the steps and give an answer to a question which he always seemed surprised to have been asked…

Well of course he would look out the windows painted onto the inside walls onto the waters out towards the Fallendar Ocean, looking to where the calm waters turned to violent falls and entered into black. The black being the ocean named Fallendar, known for being impassable due to their being no water in the ocean itself and what not.

But anyways, he would look through the window that wasn’t there onto the sea that is there but was never anything and think; what should I say? Should I say anything at all? Should I hand [the green paged book] over to him? Do they deserve to know how to unlock the infinity architectural style? The equations and plans that allowed this place to be formed based upon principles which could allow  anyone with a bucket full of bricks construct a hall where the further you walk away the closer you are to where you started? But at the same time being both at once?

He would wonder. Just like how I would wonder who you are and why you must talk to yourself in such a silly voice like mine. But you are…? Right? You are “are”? You are “is”? Do you be?

Shout Outs

I should probably start doing this, even if it is just to talk about cool stuff and link to it.

  • First off is the sound of chipmunks music played at a slower speed, it is pretty awesome and sounds like the kind of music I would want on disc today so I can jam out in black tight jeans and a white t-shirt and a cola in hand.
  • Ian Hagan (some awesome guy on GooglePlus who I continue to talk to despite his warnings and threats of writing things for the stuff I draw) posted a device which is totally something I dig. I like that he says “These changes are not physically apparent, however, the mind can sense the change in essence.” A sense which is infact not a sense of its own, but our link to the laws of natural reality which we learned to be standard upon birth and just feeling the world around us. In a quiet moment, you can feel if the world around you is false, altered or true when compared to previous feeling. What I am curious about is, what if everyone had one of these devices and used it everyday? Would the worlds people lose that feeling of essence? Or would it be lost until they find something that has not been altered, and that is where the essence would be hidden. But it would be such a foreign feeling when compared to wave after wave of complete unseen alteration and mutation.
  • A small game which is worth hastily reading then printing out the webpage for that emergency gaming folder (which I know everyone has just like me right? RIGHT?). Think play it like D&D, and kids in a world where things are the same, they live in the same world as you and me. But they see things which are between the breezes which we miss because we are older and “more stupider”. Or maybe just out of touch with the essence that is around us? Maybe. Maybe not. But anyways, check it out, it is called Monsterparts.

Then, on our short music playlist which you may or may not want to listen to…

With Photoshop again… This time me!

Practicing with photoshop. Things I like: the check has a texture which would be nice to have across the entirety of this piece. Things I don’t like: The hand could have been better, it was just a sketch to play around but it could have been better (its the best hand I have done this far!). The shirt should actually look like cloth, have folds or at least some spot light indicating folds. The hair is scary, it works for this pinch, but I definitely need to work on hair.


Okay, while I want to get into the habit of writing a little blurb for each of my sketch-a-day things, I also know that could become incredibly boring on some regards/fronts. But, I guess I should start trying. Don’t expect award winning English grammar skillets (skillz, I mean skills, I mean ability).

So what has today been an experiment in? Well, it has been a continuation of trying to learn a little bit about photoshop and what it can offer me in my workflow or for what styles I can use it for. What I have learned thus far is:

  • Textures are awesome. I like ArtRage 4 for its textures, but I think I like Photoshops brushes for creating textures quickly.
  • I can appreciate how it could be used to quickly generate concept art or quick scenes. Because you can use the brushes to add in batch details quickly, meaning that blank space won’t draw as much focus (lets be honest, blank space in the background doesn’t always help with painting a scene).
  • It works well with messy. I tend to not spend a super huge amount of time on any one thing, and I like disorganization and messiness. So this is a plus.
  • It is easy to find and install brushes found online (I am looking at you deviantart!).

Plan for the future…

I am enjoying sketch a day still, I am on pictureeee… hmmmm… 39 right now (haven’t shared some for good reasons). But I want to start narrowing in on a focus to improve in specific areas. My current list of categories is:

  • Human Faces and Body (including hands); I am terrible at people, at humans. Hands are terrifying (just like how I imagine they are too most other people) but I really need to practice on proportions and making mildly realistic people that don’t all have the same cartoon face from my high school homework margins.
  • Architecture, Buildings, Bridges; I am constantly pinning pictures of architects sketchbooks. Those guys have it down,. And I just want something that is even just a shadow of those. Mostly becuase I love looking at buildings that are pretty, and it would be nice to drawing some dungeons in this manner with impossible proportions and dimensions.
  • Nature; trees? You mean clouds on chopsticks right? Because that is what my trees look like currently. It would be nice to have more green and nature in what I do, instead of a salt flat or a orange desert because I can’t handle trees and grass and hills.
  • Sci-Fi Characters and Ships; I like sci-fi. I like video game concept art for scifi games. I want to make stuff like that sometime. Enough said.
  • Fantasy Monsters/Creatures; I play tabletop roleplaying games, this is essential subject matter! I can’t always make melted pudding monsters.

I am thinking I will start focusing a bit each week on something, ie, “Let’s just do hands this week!” or “Female Face week!”. That way I can try to be more productive in becoming a better artist (git good @ arts). Which means, I may do the regular, post an image with a little tiny bit of text (more than what I have been doing lately, but nothing too extensive). But then at the end of the week, review what improved, what didn’t see much improvement, then talk about each in mild detail. Critique myself kind of thing, to figure out what worked and what didn’t work and what still needs work.

Anyways, that’s it on the Sketch-a-Day front! Will be coming up with a schedule for themes and projects soon. I’ll let you know once I figure it out.