Stimnet Junkies

With a drive port on their forehead these sense junkies spend their downtime processing footage, data, media etc so that in exchange they get tokens which can be spent at sim and jack-high dealers for a jump drive with the latest simulated thrill in sound, visual, and physical stimulation. These guys are Stimnet junkies.

stimnet-junkie-2

Specifically these individuals have been body modded with a small sensory simulation computer inside their skull which has a variety of connectors and tubes which can be inserted into your nose, plugged into your ears, stretched to the sides of your eyes, and finally down the back of your spine.

Where you meet them

These guys look over street cam footage, they are customer support, they are the outsourced at home secretaries for tons of corporations and businesses. Essentially they trade their computing power and ability to scan and digest information for time which can be spent enjoying a different reality that is just stimulation.

Loud and pulsating noises, sweet and bitter tastes back to back, a concoction of memory triggering smells, and a constant tapping in the spine to give the sense of a loving touch (or rough one). That is what they do it for and it is how they get paid.

Some details

First off, Stimnet is the online marketplace for where noobies and collectors can look through digital catalogs of simulations and experiences. Giving information including how many copies were made, developer profiles, street value, where you could get a copy legitimately (if a legitimate source is available).

What could their place look like…

Stimnet junkies spend all their time in a seat. As such their are two ways to go about this, the messy way and the streamlined way of living. The messy way involves piles of junk and garbage and empty pizza boxes and moldy cola jugs. The benefits of having a messy way is that it is incredibly easy to hide security cameras and trip traps which could be set off by intruders.

The streamlined way involves a bundled mass of tubes and cylindrical containers full of liquid nutrients which are fed via tube down the esophagus and via needles into the forearm. The positive note here is that people who use this system have very clean houses. The downside is that they are essentially never “here”, waving your hand won’t get their attention, throttling them won’t get their attention. They are wholly gone and the only way to mess with them is to talk to them online or via a terminal.

Because if you cut someone off, they could die from shock. No, really, they could.

What are some things they could be experiencing…

Everyone has an experience that they can afford to simulate but not actually do in real life. Here are some:

  • Fantasy Warrior Fighter Online: Return of the Barbarian Hunters – fighting barbaric hunters in the age of blood, steel, and brutal finishing moves.
  • Edge of the Atmosphere Ski Diving – atmosphere ski diving is way too expensive and way too dangerous, falling to the earths surface from near space (so close your fingers could probably skim the edge of some space junk) while riding on skis is pretty thrilling though and on the TV feeds all the time.
  • 364 Conflict – essentially a first person shooter which allows you to shoot and kill and work together to take objectives to capture the simulated world. Each website and server can be its own randomly generated battleground to fight over. Its like a sense of danger that is always constant that can be played or experienced passively. People pay equally to just watch other people play and feel what their character feels when they play.

If they need to defend themselves…

  • Tiny usb powered turrets – hide them in places, stick them to the wall with a suction cup, put them in the mail box, whatever works.
  • nerve gas – doesn’t affect the people who pay for oxygen! also puts people down on the ground long enough to call up the proper authorities or a local ganger to remove the body (person).
  • digitally simulated floors – fall right through the hologram if you aren’t in the know or don’t check to make sure the floor is real. Usually a cell is down their or a pit trap. Whichever works.
  • sensory overload – blaring audio and lights to over stimulate intruders into crippling state of sensory confusion.

For more my last post on adventurohl, check it out here.

Grimmenlurks Mini Setting (not yet because yeah)

Happy thanksgiving yall, or should I say thankskilling? (Look up that movie, its so bad but funny in a cringey way)

Hey there, yall remember how I put out a pdf of a map I made because it was my birthday? Well, I was riding that hype train and wanted to make a setting for the weekend to be like “Hey I am thankful for anyone who downloads or shows interest in my stuff!” but I am realizing that that just isn’t really feasible for what I want to do,.

So, I am going to just give you a quick PDF with my draft text for one of the 13 locations for Riddentown near Moody Lake at the Grimmenlurks.

Hopefully, I can have it done for new years instead.

[download pdf here!]

 

However, in more positive news I am getting a lot of work done in general so far and hopefully, this will continue through the weekend 🙂

 

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Playtesting Runaway Hirelings!

If you weren’t already in the know, then here is what there is to know: Runaway Hirelings Ultimate Peasant Edition has a playtest packet and you can check it out right now.

Here is the base premise of the game (as described in the rules):

“Here you are, your bosses are dead on the floor, blood pooling under their cloaks and mighty swords. A shattered wand is spread like used toothpicks all around the big bad guy. They led you in, they defeated great monsters and solved complex puzzles to reach this, the treasure room. THE RUMORED FORTUNE!

Gold, jewels and the most magnificent fabrics. But, they could not have been prepared for what would wait here, protecting such delicious riches. They fought valiantly, you cowered behind a rock, they were hit with mighty fists, and you hid behind a rock, and they suffered the blasts of explosive magicks! And they died just as the boss monster did, but you survived, hidden behind a rock.

But what now? You have gold in your packs and have buried your heroes, tears have been shed (maybe), and now you must flee back from whence you came. You must run away as fast as you can back to the entrance.

Hopefully the path out is easier when you blindly flail your way forward!”

Playtest Packet Contents

In the google drive folder (https://goo.gl/8gbsvy), there are the following documents:

  • The Hireling’s Handguide; everything that a player would need to know to play the game.
  • The Dunarch’s Manual; all the extra information that the Game-Master or referee needs to read before running the game,.
  • The Needlelands Dungeon Template; a short template for playing a session set in the Needlelands caverns.
  • The Cheater Sheet; think of this like how the basic moves for a powered by the apocalypse game are presented. It is a during play rules reference, also works great for getting new players into the game quickly. One for each player printed out should work well.
  • Character Sheets; 7 half sheet character sheets which have the information for each type of hireling on them. These are used and referenced during play by everyone. On set printed out should work fine.

besides that? Oh yeah!

I am Playtesting!

Yes, that is right, play this game! Send me feedback! Tell me all about it! Shoot emails to me!

Also, I will be running games at a moments notice. Specifically, on Saturdays, I’ll post and ask if anyone wants to play this game! If we get some people, we play! But there are other days too, so here is the playtest schedule as it stands:

  • Wednesdays; 6:30PM EST to 8:30PM EST start time. I will be aiming for at least 2-4 Players besides myself for this game. I’ll make the post at the beginning of the week and then reshare it on the day of the game. Games should last 2 to 3 hours in length.
  • Saturdays; 8:00AM EST to 8:00PM EST start time. I will run games for at least 2-4 Players besides myself. I’ll make the post the beginning of the week (Monday) and then reshare it on the day of the game. Games should last 2 to 3 hours in length.
  • Other Random Times and Days; I can run the game 1-on-1 for a single player. If you want to play (just like with all the other times and dates, follow me on Google Plus). It’s fun and awesome! These type of games are best condensed down to about 1 hour in length, but it is a good shot of Role-Playing to scratch that itch. Or send me a private message there and we can set something up!

So yeah guys! This is getting closer and closer to the light at the end of the tunnel. And it feels soooooo worth it!

 

Runaway Hirelings Playtest Documents!

A couple days ago I released for all to see the current playtest documents for the new edition of Runaway Hirelings. I have gotten some good comments so far and words are still being added to each of the two documents, I am hoping to start doing some playtesting over the next couple weeks to try out a bunch of the new rules and mechanics.

If you would like to take a look at the new rules, go check out the playtest folder over here.

I am still adding text to each document as I make changes to things along the way, I will use this blog post as the updates/changelog for this current revision as I go about things.

Changelog

9/27/2016

  • Having just finished playing a 1-on-1 game of Runaway Hirelings. I have decided that the final text will have a section on accommodating 1-on-1 style play.
  • Rewrote some rules in the Hireling’s Handguide (specifically the one involving refusal to answer a question posed by the rules).
  • Also added “Creating Characters” text to the Hireling’s Handguide document.
  • In the Dunarch’s Manual the “Starting the Game” section has been expanded so that the questions before the game are better explained and what their purpose is, is more clearly defined.
  • Also the “Dungeon Template” section at the end of the Dunarch’s Manual has been filled out a little more. Enough to supplement the information that was explained earlier in the Dunarch’s Manual.
  • Added the Needlelands Dungeon Template to the playtest packet.
  • Added a PDF called the “Cheater Sheet” which helps with quick referencing the basic player rules during play.

9/17/2016

  • Made this blog post
  • Writing more in the Dunarchs Manual to finish up the blank areas