Stimnet Junkies

With a drive port on their forehead these sense junkies spend their downtime processing footage, data, media etc so that in exchange they get tokens which can be spent at sim and jack-high dealers for a jump drive with the latest simulated thrill in sound, visual, and physical stimulation. These guys are Stimnet junkies.

stimnet-junkie-2

Specifically these individuals have been body modded with a small sensory simulation computer inside their skull which has a variety of connectors and tubes which can be inserted into your nose, plugged into your ears, stretched to the sides of your eyes, and finally down the back of your spine.

Where you meet them

These guys look over street cam footage, they are customer support, they are the outsourced at home secretaries for tons of corporations and businesses. Essentially they trade their computing power and ability to scan and digest information for time which can be spent enjoying a different reality that is just stimulation.

Loud and pulsating noises, sweet and bitter tastes back to back, a concoction of memory triggering smells, and a constant tapping in the spine to give the sense of a loving touch (or rough one). That is what they do it for and it is how they get paid.

Some details

First off, Stimnet is the online marketplace for where noobies and collectors can look through digital catalogs of simulations and experiences. Giving information including how many copies were made, developer profiles, street value, where you could get a copy legitimately (if a legitimate source is available).

What could their place look like…

Stimnet junkies spend all their time in a seat. As such their are two ways to go about this, the messy way and the streamlined way of living. The messy way involves piles of junk and garbage and empty pizza boxes and moldy cola jugs. The benefits of having a messy way is that it is incredibly easy to hide security cameras and trip traps which could be set off by intruders.

The streamlined way involves a bundled mass of tubes and cylindrical containers full of liquid nutrients which are fed via tube down the esophagus and via needles into the forearm. The positive note here is that people who use this system have very clean houses. The downside is that they are essentially never “here”, waving your hand won’t get their attention, throttling them won’t get their attention. They are wholly gone and the only way to mess with them is to talk to them online or via a terminal.

Because if you cut someone off, they could die from shock. No, really, they could.

What are some things they could be experiencing…

Everyone has an experience that they can afford to simulate but not actually do in real life. Here are some:

  • Fantasy Warrior Fighter Online: Return of the Barbarian Hunters – fighting barbaric hunters in the age of blood, steel, and brutal finishing moves.
  • Edge of the Atmosphere Ski Diving – atmosphere ski diving is way too expensive and way too dangerous, falling to the earths surface from near space (so close your fingers could probably skim the edge of some space junk) while riding on skis is pretty thrilling though and on the TV feeds all the time.
  • 364 Conflict – essentially a first person shooter which allows you to shoot and kill and work together to take objectives to capture the simulated world. Each website and server can be its own randomly generated battleground to fight over. Its like a sense of danger that is always constant that can be played or experienced passively. People pay equally to just watch other people play and feel what their character feels when they play.

If they need to defend themselves…

  • Tiny usb powered turrets – hide them in places, stick them to the wall with a suction cup, put them in the mail box, whatever works.
  • nerve gas – doesn’t affect the people who pay for oxygen! also puts people down on the ground long enough to call up the proper authorities or a local ganger to remove the body (person).
  • digitally simulated floors – fall right through the hologram if you aren’t in the know or don’t check to make sure the floor is real. Usually a cell is down their or a pit trap. Whichever works.
  • sensory overload – blaring audio and lights to over stimulate intruders into crippling state of sensory confusion.

For more my last post on adventurohl, check it out here.

The Clifflands where Burthis Perished (Map)

Past a road which seems to never end on a coast most clearly defined but without water or a perceivable “bottom” or “seabed” is a small bridge. This bridge is small in width, not length, as it seems to go out into a slight fog, which obscures your sight of closer landscapes. But out, far above like a mountain peak you can see it. You can see the corpse of Burthis the Behemoth.

You can see its flesh and you can see the pale pink rod-shaped growths along it. You can see the rooftops of a small city perched atop its back. Ah yes, Tortleehundine.

You have found the end of the path that leads to the Clifflands.

Map Key

This is all the names of places as shown on the PDF of the map, this list and the introduction text above is on the second page of the PDF.

  1. Yurgsted
  2. Living Ritual of the Fleshers
  3. Moorduins Great Bridge
  4. Towers of Keddlerdale
  5. Graves of the Seer (Entrance to the Temple of Ote)
  6. The Eye of Ote
  7. Mr.Wemberly’s Inn
  8. A Stone for all of Existence
  9. The Stickwoods Breathing
  10. The Head of Burthis (Entrance to the Flesh Labyrinth)
  11. The Great Town of Tortleehundine
  12. The Necrotic Lifeform Hundis
  13. Burthis’s Material Converter
  14. The Woodwork above a Spew Pit
  15. The Greatest Tower, Heldwunder.
  16. The Village Lerdswine
  17. The Sorrow Pond
  18. Bridge between the Temple of Ote and the Hundis birthgrounds
  19. The Breeze Stairs
  20. The Stickwoods Alive
  21. The Burnt Village
  22. The Living Stickwoods

Download a PDF of the map here.