Tag: actual play

Actual Plays can be audio recordings of games released as podcasts, they can also be write ups of game sessions that you have played that you wish to share with others. APs can be reports or amateur radio of adventures of game nights past.

The Trespasser (Actual Play)

Hello Readers! This blog post is an actual play of my playthrough of ‘The Trespasser’ which is a solo horror game that can be bought here: https://zarwid.itch.io/trespasser

The way this actual play works is that it is a typed version of all of my notes that I wrote while playing the game, and since I was journaling the whole playthrough it should give a fairly clear idea of the story that took place in my playthrough… enjoy! 🙂

The Actual Play

Moved 3 blocks, roll for encounter: NIGHTFALL APPROACHES!

(This is not good, and I am scared because I only have a 2 matches to avoid the dark)

The shadows slip and expand chasing away the light. The only light left is a glimmer off something on the ground. Genevieve crouches and runs her hand across the surface. Feeling its form. Her heart was thumping in the dark before, now it is thrashing in her head.

She feels the round hollow bauble, the doll hair. Her fingers tremble at the torn fabric at the neck.

Genevieve gasps, she holds her breath as she presses the memento into the dirt. To bury it back where it was. She has no idea how her dolly got here, but she knows that she must go. She has to keep moving…

Genevieve lights a match, it glows and crackles. She moves on and finds daylight over a mossy mound. Shadows lick her heels… They try to hold her back but cower at the light, rolling in the shadows. Turning, she looks forward.

Moved 3 blocks, roll for encounter (rolls a 5).

A circle of mushrooms in a small clearing, on top of a waterlogged patch of dirt. Genevieve can’t remember when she last ate… But they look so strange… Her stomach rumbles, she takes a bite. (+1 Vitage)

Moved 3 blocks, roll for encounter (2).

SNAP! Metal teeth spring up at her ankles. (Flight: rolled a 9)

Moved 3 blocks, roll a 1.

The trees, they’re too thick. They wrap around each other, limbs like barbs… I have to move around them…

Moved 3 blocks, roll a 4.

Nothing around but quiet. Genevieve finally notices her breath, the quiet of it stilling as she can breathe easier. But only for a moment.

Moved 3 blocks. Rolled a 5.

Another circle of mushrooms. Time for another bite, the first one hasn’t harmed me so what can another? I think I can see the edge… But I don’t know how long I will be still… One more bite. (+1 Vitae)

Move to the Clearing!

I run and run and the woods they… a clearing! I made it! The electric lights take me back to the car and I can make it back home. I won’t forget what happened but the exhaustion slams against my chest as soon as I hit the bed. I sleep and rest easier now.

The Bleakest Pyramid (Runaway Hirelings Actual Play)

Thomas Novosel and his friend Tony play a game of Runaway Hirelings (soon to be released), a game about hirelings seeking to avoid dying in a dungeon and are trying to escape as best they can. This session created the dungeon “The Bleakest Pyramid” a reawakened mythos pyramid of weirdness and oddities drawn from the imagination and on the go.

The rooms we explored:

  • Oily Nonsense
  • The Shackles of He who could not be named
  • The birthplace of all our sins
  • Echo chamber of the chanters
  • The wilting rose
  • Steps to solitary confinement

Sidenote: We played fast and super loose with the rules, its a playtest version not final release and I had never done a full 1 on 1 game before with the ruleset.