Ritual for Retrieving the Third Madness, John Silence 1.5

Josh T. Jordan and I have a mini one-page issue continuing the John Silence weird world. This one is a short game, that I am pretty sure Josh has described pretty accurately as a trancelarp.

It can be downloaded from this link.

If you want to pick up one of the very few copies of the first zine (6 print copies left), go to my store and purchase it there.

RitualforRetrievingTheThirdMadness_JS1,5

Form Fillable Alternate Character Sheets for The Indie Hack

The Indie Hack is this cool game by Slade Stolar that I can easily say I am a pretty big fan of. So it only makes sense that I make some cool and easy to use character sheets right? RIGHT!

These character sheets are bookmarked, have all the character info on each sheet for each character, is form-fillable so that they can easily be used on the computer or to type in and then print out at home, etc. etc. etc.

Anyways, here is a download link to this 8 pages of delicious.

There are also some alternate versions of the pdf now:

Also here is a link to Slade’s website where you can purchase the game 🙂

If there are any problems with the character sheets, give me a shout over on Google+ or Twitter.

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Stimnet Junkies

With a drive port on their forehead these sense junkies spend their downtime processing footage, data, media etc so that in exchange they get tokens which can be spent at sim and jack-high dealers for a jump drive with the latest simulated thrill in sound, visual, and physical stimulation. These guys are Stimnet junkies.

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Specifically these individuals have been body modded with a small sensory simulation computer inside their skull which has a variety of connectors and tubes which can be inserted into your nose, plugged into your ears, stretched to the sides of your eyes, and finally down the back of your spine.

Where you meet them

These guys look over street cam footage, they are customer support, they are the outsourced at home secretaries for tons of corporations and businesses. Essentially they trade their computing power and ability to scan and digest information for time which can be spent enjoying a different reality that is just stimulation.

Loud and pulsating noises, sweet and bitter tastes back to back, a concoction of memory triggering smells, and a constant tapping in the spine to give the sense of a loving touch (or rough one). That is what they do it for and it is how they get paid.

Some details

First off, Stimnet is the online marketplace for where noobies and collectors can look through digital catalogs of simulations and experiences. Giving information including how many copies were made, developer profiles, street value, where you could get a copy legitimately (if a legitimate source is available).

What could their place look like…

Stimnet junkies spend all their time in a seat. As such their are two ways to go about this, the messy way and the streamlined way of living. The messy way involves piles of junk and garbage and empty pizza boxes and moldy cola jugs. The benefits of having a messy way is that it is incredibly easy to hide security cameras and trip traps which could be set off by intruders.

The streamlined way involves a bundled mass of tubes and cylindrical containers full of liquid nutrients which are fed via tube down the esophagus and via needles into the forearm. The positive note here is that people who use this system have very clean houses. The downside is that they are essentially never “here”, waving your hand won’t get their attention, throttling them won’t get their attention. They are wholly gone and the only way to mess with them is to talk to them online or via a terminal.

Because if you cut someone off, they could die from shock. No, really, they could.

What are some things they could be experiencing…

Everyone has an experience that they can afford to simulate but not actually do in real life. Here are some:

  • Fantasy Warrior Fighter Online: Return of the Barbarian Hunters – fighting barbaric hunters in the age of blood, steel, and brutal finishing moves.
  • Edge of the Atmosphere Ski Diving – atmosphere ski diving is way too expensive and way too dangerous, falling to the earths surface from near space (so close your fingers could probably skim the edge of some space junk) while riding on skis is pretty thrilling though and on the TV feeds all the time.
  • 364 Conflict – essentially a first person shooter which allows you to shoot and kill and work together to take objectives to capture the simulated world. Each website and server can be its own randomly generated battleground to fight over. Its like a sense of danger that is always constant that can be played or experienced passively. People pay equally to just watch other people play and feel what their character feels when they play.

If they need to defend themselves…

  • Tiny usb powered turrets – hide them in places, stick them to the wall with a suction cup, put them in the mail box, whatever works.
  • nerve gas – doesn’t affect the people who pay for oxygen! also puts people down on the ground long enough to call up the proper authorities or a local ganger to remove the body (person).
  • digitally simulated floors – fall right through the hologram if you aren’t in the know or don’t check to make sure the floor is real. Usually a cell is down their or a pit trap. Whichever works.
  • sensory overload – blaring audio and lights to over stimulate intruders into crippling state of sensory confusion.

For more my last post on adventurohl, check it out here.