Did you enjoy Runaway Hirelings, a 30-ish page tabletop role-playing game from whenever time ago? (It was 1 year Thomas omg.) Well, do you also want to know what I am working on getting shoved out the door with kisses and a packed lunch?
Here it is! This is the blog post for you. The one that has some descriptions and pitches of games and products that I have coming out in the near future. Including a game zine filled with shorter games that I have worked on, a Runaway Hirelings hack/reskin, and my artbook for 2018!
Office Murder Party
Day One: Drink coffee, gossip about packages delivered inside the office. Day Two: CEO starts rambling over the intercom at odd intervals about “Armor plating over the windows so that the drones who work in this office building can’t escape when I take it over.”
No one is certain what this means. Then, all of a sudden the windows go dark and the speakers crackle alive with a command, “Create a Civilization.” Now, as interns are trying to escape a wild mailroom boy, fuelled by panic and potentially drugs filtered in through the vents, you must make it to the first floor lobby. That is where freedom is.
Will you draw the Watercooler desert location from the Office deck? Or an Executive Challenge, where you are punished for not jousting in the portable escalators? In Office Murder Party, the Office deck is a deck of cards that brings forth areas to explore, emergency situations to intrude on whatever is going on, and Executive Challenges. This deck is assembled at the beginning of play by the players and determines what challenges come up during the game session, while the players control their office workers and introduce strange and troubled NPCs to this lockdown mega tower in downtown Desert Vista.
Office Murder Party is a role-playing game that is inspired partially by: The Belko Experiment, The Office, and Sunset Overdrive, injected with the default silliness of Runaway Hirelings.
- Single session game
- 1.5 to 2.5 hour game session
- 3-6 Players recommended
- Original Game System
At the end of the year 2017, a book came out in paperback with a plain white cover with a little doodle in the center. This was a collection of my 2017 sketchbook pages and zines that I had put together in a paperback form.
Well, here we are, it’s 2019, and I have my 2018 artbook coming out. But this time it will be hardcover, 6 in. x 9 in., and it will have a ton of creative captions. Almost all of them have nothing to do with what the art is inside. These captions are just descriptions of some of the images in the book, not from when the image was created, but of what I see in them now as I am assembling this artbook.
At over 185 pages of words and black and white drawings, you can flip through stranger and more rubbery drawings that I have done, stripped from my personal sketchbooks, a lot of which have not been shared online. So prepare for some weirdness and check out this new artbook.
- Artbook containing sketchbook art from 2018
- With unrelated caption text littered about
- 185+ page black and white hardcover book
My Assorted Art 2017 book can be purchased in print here and digitally overhere . My 2018 Artbook will be coming out on lulu for the print copy, and itch.io as well (did you know that you can follow creators on itch.io? Well you can! Follow me for notifications!).
Game Sack vol. 1
I have written a few smaller games, some super short games, and others are of a sort of interesting length that I wouldn’t just publish on their own. So this is what I am going to do with them: give them layout and a little bit of art, then print out a bunch of them on a laser printer and make them into a zine.
It’s a zine of small games! Games about pancake dates, and tree spirits talking about whether they should reveal themselves to humans! A game where magic items make the adventurer! A game where you rush out the kitchen at the inn trying to get ingredients, so you don’t disappoint the master chef of the Whisper Willow Inn and Rest Stop.
Be prepared for a zine of small games of varying silliness and length. Some of which have been previously released through my Patreon, but here they are rewritten and with a little more polish!
- Short Game Collection
- Zine (size and production)
- Assorted Genres
This game will be coming out in PDF over here on itch.io and also drivethrurpg when it comes out. To make sure that you don’t miss it and get notified of its release, may I recommend subscribing to my mailing list? There is a form at the bottom of the page.
The Magic Hour
Brie Beau Sheldon (designer of Let Me Take a Selfie and the TTRPG Turn!) and Thomas Novosel (fantasy illustrator and designer of Runaway Hirelings) team up to create a fantasy adventure that takes place in an incredibly small town at the edge of the oldest segments of the forest…
People have been going missing at dusk. Surrounded by forests on the outskirts of the county, and just beyond the fingertips of the capital guards reach, something has been coming and taking people. Not a single glimpse has been caught of the perpetrators, but something needs to happen. A gang has moved in to investigate, but it is taking too long; everyone is worried and unsure of what to do. There aren’t a lot of lives to spare in a small town, and soon it won’t even be occupied by ghosts.
In this fantasy role-playing game adventure, players form a party and investigate the recent disappearances. Meet a wide variety of characters, each having things to say about what is going on. You will encounter the strangeness of a quiet forest, and soon understand that silence should always be concerning – especially when your ears are looking for a sound to hear from between the old trees. Listen carefully for something… anything. But dread what you suspect you may hear, a scuffle at dusk, followed by a buffeted wind.
The Magic Hour is an system agnostic fantasy adventure meant to either kickoff a new campaign or be one night of investigations and adventure.
- System Agnostic
- Fantasy Adventure
- One Session length
Follow me for updates and release information!
So that’s what’s next up from me and you can keep up with these projects and more by signing up for my newsletter and following me at itch.io. If you enjoy anything I’m releasing, please let me know! I love to support podcasts and blogs that feature my work and work by other awesome designers.
I am also always available through DM’s on Twitter, if anyone has any questions for me, or media inquiries.